Red Hand
#40887·PS5 / Xbox Series
How the club is built
rank
Longest runs
Club milestones
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Your Deep squad card is ready.
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Your Comfortable card is ready.
Form
See the whole run, not the five letters EA gives you.
- Rolling points a game across every match kept here
- Every result underneath, so the smoothing hides nothing
- A line that reaches further back the longer you are tracked
Rolling 5-match points per game across every match stored for this club, oldest on the left. The dashed line is 1.50 — roughly the difference between climbing and sliding. EA publishes only the last ten matches, so this reaches back further the longer a club has been tracked here.
How to win more
How much your nights vary
Your last 10 nights, oldest first
Nights of 2 games or more.
Best time to play
You win most on Tuesdays, 10pm–midnight
Win rate by kickoff time, in your own time zone. 33% in that slot over 6 matches. Slots with fewer than 5 matches stay unshaded, so the brightest cell is always the one named above.
Best and worst pairings
A pair who never separate cannot be measured and does not appear.
See which two players actually make the club better together.
- Points a game with both of them on the pitch
- The same pair split up, for comparison
- The best pairings in the squad and the worst
Quit rate
2
opponents walked out on you · 6%
3
times you walked out · 9%
Out of 33 stored matches. EA records a disconnect as a win for whoever stayed.

