Crazy Radar
Contender · top 5%#838·PS5 / Xbox Series
How the club is built
rank
Best time to play
You win most on Thursdays, 8–10pm
Win rate by kickoff time, in your own time zone. 100% in that slot over 8 matches, against 40% on Tue 10pm–midnight. Slots with fewer than 5 matches stay unshaded, so the brightest cell is always the one named above.
What the club took with and without each player
Three points for a win, one for a draw.
Only players who missed games, and only where both sides ran to 12 or more decided games.
Goal difference when they play
| Player | Games | Scored | Let in | Diff | |
|---|---|---|---|---|---|
| CzR Andinho | 52 | 192 | 128 | +64 | |
| Kyzerrrrr | 45 | 174 | 112 | +62 | |
| skybluekyle | 44 | 170 | 109 | +61 | |
| Smugsniper | 35 | 131 | 77 | +54 | |
| JayM1998 | 39 | 123 | 78 | +45 | |
| Molio l 67 l | 25 | 81 | 57 | +24 | |
The club’s goals for and against in the matches each player appeared in. A defender who never scores can top this. EA reports a match rather than a minute, so it counts whole fixtures.
Squad size
5–6 players and you win 63%
Win rate by how many of you actually played. EA fills the rest with AI.
Quit rate
0
opponents walked out on you · 0%
0
times you walked out · 0%
Out of 53 stored matches. EA records a disconnect as a win for whoever stayed.
Who plays where
Dot size is the share of matches played there. EA reports four positions and no more.
Club milestones
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Your On a tear card is ready.
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Your Hammering card is ready.
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Your Deep squad card is ready.
See how your club is really going, across every match we have kept.
- Every result you have stored, as a line
- The run you are on and the one before it
- Where this month sits against the last

